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Rambler's Top100
Rambler's Top100

Wizardry 8 (press-demo)


In my sincerest conviction, RPG market is in deep stagnation phase now. New RPGs are all the same, and become more and more boring. Looking for high profits, developers often loose the most important component - the game spirit.

RPG New Wave has raised high 3DO and Black Isle Studio with their bestsellers - Might and Magic VI-VIII, Fallout, Baldur's Gate, Planescape Torment. But the number of such projects is too low in general stream of tastelessness and pot-boilers.

Most of the gamers today have no slightest idea what is, for example, Xeen world or what happened in first series of Wizardry... Many people think the world of Ultima Online is huge, but, to be honest, all these new-created universes are of much lower scale than Wizardry and Xeen world, already forgotten. While the last one have finally mutated into completely different RPG class - too close to arcades, Wizardry, like some prehistoric derelict, is the last glance of good old games.

As you maybe understood already, I will talk about Wizardry. About Wizardry 8, to be exact. Perhaps you have already read the review of my colleague Nomad on AG.RU pages. I've been waiting for this article to be posted, to write mostly about why I think this game will become the best RPG of the year, and avoid detailed discussion of purely technical issues. I am really hoped the game will become a bestseller.

What are the differences between old and new RPGs? First of all, their scale. It is not the number of locations or levels. No, the word scale is defined by the player's place in it. Is player able to try overcoming the course of events and find the way to get out of hard circumstances? Or he should follow the predefined route like a clockwork toy? The scale is also replay ability of the game. It was possible to drop the current game at any stage in Xeen and Wizardry worlds, to gather new party and start the adventure over. And... you could never get tired of this process! The games lasted month by month, we have gathered together with friends and actively discussed the game world events. I remember we have conducted special notebooks to each game - for important notes, riddle solutions and other vital details. No wonder we found eventually we learned English playing these games. Years passed, and single question left: where all this?

I swear the last RPG I've played to the very end with same great interest level was Baldur's Gate. Maybe old gamer died in me with the final titles of this game... Since then the process of similar game search is like trying on the new clothes.

Well, every cloud has a silver lining. I've got press demo of Wizardry 8 in my hands. If someone can imagine something like I described above, be sure it exists today! Two weeks spent playing a sole level of this game speak for themselves. I've played Wizardry 8 over and over, noticing more and more interesting details in each new game.

First, the game world looks beautifully. Let's forget the cynical way to measure everything with number of polygons, frames and volume of HDD space. Do gamers remember why are they playing? Every now and then people saying: "The game's just cool - my P4 1000 MHz is not enough to play it with good speed! Can you imagine?!" Wizardry 8 has no such stuff. Instead, there is thoroughly designed and drawn, colorful and inspired world. Plesant palette, handsome textures, fine music fitting each situation. Staying at the top of the hill, you'll be charmed by landscape around. It is hard to believe there are no sublevels in this world. You can have the bird's-eye view to the huge mountain and be only able to guess how long and deep the catacombs hidden inside.

Jagged Alliance developers wouldn't be themselves without strategy elements brought to the game. To be exact, the unique combat system. Classical turn-based system is supplemented by important elements, such as team formation option. You can define what party formation you wish to use. Is it so important, you think? Very important. The direction of character sight and his location in formation define if the enemy reachable. Correspondingly, if one character is covered by other one's back, enemy can hardly harm him. Such nuances make player not only try to find most powerful spell to BLOW enemy out, but also try to survive until the end of combat. Usually, the enemies are stronger and more numerous than you. That's the style of Sir-Tech designers I like so much.

Like in Unfinished Business, in Wizardry 8 pre-saved game will not ease your combat. Example: you were standing behind the corner, saved, and shown yourself out of the corner without resting. Met a pack of angry Undead Heads... Simple reload will not help - the game can catch such attempt and will send the enemy to seek you. The only way to avoid fight is to retreat far enough. And this is not only way to punish cheating players. For example, resting in dungeon can result in the visit of unwanted guests, maybe some spiders. Reload will make the spiders to visit you in larger number, and they will be stronger. No, my dear readers, easy ways are not welcome in Wizardry 8, you should live and fight fairly there. And don't afraid to die. Game designers of course provided the ways to resurrect the fallen characters. The only fatal thing is total death of all your team. But that's the problem of Indians, not sheriff! ;)

Another advantage of Wizardry 8 combat system is the convenience in body looting. Might and Magic often makes us to pursue the enemy bodies sliding down the hill or simply loose the dragon carcass after killing him over the water. Here you don't have to care about it. After (if) your won the combat, the game will collect the trophies automatically.

Handling your beloved character is most important part of every RPG. Each character can wear the armor, pants, boots, stylish cap and wield up to two weapons - if, of course, his race or class do not put any restrictions. Additionally, you can use eight backpack slots for storing other essential items. All extra goods are being kept in "common stock" accessible by each character. All items have a set of evident and hidden features. If the thing looks like nothing special in it, it does not mean it is not cursed or enchanted. You can know it for sure only having your magic abilities improved.

Nothing is for no reason in Wizardry 8 world. You have used you bow to shot someone - your bow skill is improved. Or you have casted the spell beating the... hm... brains out of someone - your magic skills are improved as well. Or you have spotted the item hidden by some monster (poor creature exhausted itself burying the last potion, and then some clever guy stolen it at no time at all), and your sharp-sightedness is improved! ;)

You think you can find everything jumping over the level like on black horse? No way - you found only the things scattered over the surface. Many secrets left unseen in corners, behind the barrels and closets.

Only slowly walking down the area and carefully investigating the surroundings, you can gain miscellaneous tasty bonuses. The attention to slightest details is the credo of Sir-Tech. You can even watch the fishes swimming in waters here, and kill them if you wish to ;) You can ride the waterfall and find a nice surprise - someone's supplies. Come into deep waters and stare to beautiful seaweeds, then fight some hungry overgrown crabs on the beach.

Sometimes you can display your talents both in combat or magical business, and in hidden treasure search, lock picking. The process of picking the correct combination to complex lock is very fascinating. But it is dangerous - the trap may spring and you'll have to drink healing potions. And who knows what is in this chest? Maybe treasure, maybe bare trap, maybe same old flying Undead Head.

Wizardry lives own life. You can return to old grounds and found they are spawned by new monsters. Generally, you'll have no time for boredom. And, of course, simple brute force is not enough there. The magic knowledge system has amazing range of spells, in spite of the fact that only lowest level spells are available in demo. But even simple acid splash makes us to admire the beautiful effects shown.

Traveling around the Wizardry world causes the growth of miscellaneous skills. The character improvement process is so fascinating and complex that they're surely many special guides will be written. Even simple skill tree of Diablo 2 has produced a wave of original ways to distribute the sacred digits. So what should happen to Wizardry 8 system? I can hardly imagine it...

Any RPG is inconceivable without NPC. The character conversation system is special there. You can even type your questions from the keyboard, and if the character recognized at least one familiar word, he will let you know of it (sometimes not for free). All words and terms are stored in database, and you can ask any other character about the necessary thing if you wish.

In addition to all above, there are huge levels where you can get inside the mountains and trip over the dungeons and surface without sublevel loading. I am sure it is THE GAME I've been waiting for, as well as many other real RPG lovers. The only thing left is waiting for a moment when I'll be able to escape the outer world for few months playing this wonderful game!

Author: Юрий "yurg" Бушин


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